slot
0.0.1
A real time UI render framework
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类继承关系
浏览类继承关系图
此继承关系列表按字典顺序粗略的排序:
[详情级别
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C
z8::ui::ButtonStyle
C
z8::Color
C
z8::ui::ControlFactory
C
z8::ui::DemoStyle
C
z8::ui::DockNode
C
z8::ui::DockProperty
C
z8::ui::DockRect
C
z8::ui::DockStyle
C
z8::ui::DockTransaction
C
z8::ui::DockTree
C
z8::ui::DockWorkspace
C
z8::ui::DragProperty
►
C
z8::DX12Common
►
C
z8::DX12Buffer
C
z8::DX12DefaultBuffer
C
z8::DX12UploadBuffer
C
z8::DX12Command
C
z8::DX12ConstBuffer
常量缓冲区
C
z8::DX12DepthStencil
C
z8::DX12MaterialManager
C
z8::DX12MeshManager
C
z8::DX12Msaa
C
z8::DX12PipelineState
C
z8::DX12RenderBatch
C
z8::DX12RenderTarget
C
z8::DX12RootSignature
C
z8::DX12SceneTarget
C
z8::DX12SwapChain
C
z8::DX12TextRenderer
C
z8::DX12TextureManager
C
z8::DX12WindowSurface
C
z8::DX12Device
C
z8::DX12FloatingWindowManager
C
z8::DX12GlobalConst
CPU 侧全局常量
C
z8::DX12Light
C
z8::DX12Material
C
z8::DX12RenderObject
描述渲染物体所需的数据
C
z8::DX12Shader
C
z8::DX12ShaderLibrary
单个
DX12Render
拥有的 Shader GPU 缓存。
C
z8::DX12SubMesh
C
z8::DXException
C
z8::Error
►
C
z8::EventTarget
►
C
z8::Application
C
z8::DemoApplication
►
C
z8::Object
►
C
z8::BaseCamera
C
z8::FirstPersonCamera
►
C
z8::BaseLight
C
z8::ParallelLight
►
C
z8::GameObject
有形状的渲染物体,一般包括:
►
C
z8::GameObjectImpl< ObjectTransformConst >
►
C
z8::SimpleGameObject
►
C
z8::CubeObject
C
z8::RotateCube
C
z8::GridObject
C
z8::MountainObject
C
z8::RectObject
C
z8::SkullObject
C
z8::SphereObject
►
C
z8::GameObjectImpl< UIObjectConst >
►
C
z8::UIObject
屏幕 UI 层的物体
C
z8::RectUIObject
C
z8::GameObjectImpl< T >
包含常量缓冲区的物体
►
C
z8::ui::BehaviorNode
►
C
z8::ui::DrawNode
C
z8::ui::ImageNode
►
C
z8::ui::RectNode
C
z8::ui::ButtonNode
C
z8::ui::MenuItemNode
C
z8::ui::MenuNode
C
z8::ui::PanelGroupCloseNode
C
z8::ui::PanelGroupNode
C
z8::ui::PanelGroupTabNode
►
C
z8::ui::PanelNode
C
z8::ui::TerminalNode
C
z8::ui::ScrollBarNode
C
z8::ui::SliderNode
C
z8::ui::TextInputNode
C
z8::ui::ToggleNode
C
z8::ui::ToolBarNode
C
z8::ui::TreeViewItemNode
C
z8::ui::SceneNode
C
z8::ui::SceneViewportNode
►
C
z8::ui::ScrollNode
►
C
z8::ui::TreeViewNode
C
z8::ui::FileExplorerNode
把文件目录投影为 TreeView 的编辑器文件浏览控件。
►
C
z8::ui::IBehavior
C
z8::ui::DockBehavior
C
z8::ui::DragBehavior
C
z8::ui::ResizeBehavior
C
z8::ui::ScrollBehavior
C
z8::ui::Layout
C
z8::FbxImportOptions
C
z8::FbxMeshImportResult
C
z8::SceneObjectDetailsBinding::FieldBinding
C
z8::ui::IconStyle
C
z8::ui::ImmediateUI
►
C
z8::ui::IProperty
►
C
z8::ui::BaseNode
C
z8::ui::BehaviorNode
C
z8::ui::TextNode
C
z8::ui::IBehavior
C
z8::KeyArgs
C
z8::ui::LayoutBox
C
z8::ui::LayoutEngine
C
z8::ui::LayoutStyle
C
z8::Math
C
z8::ui::MenuStyle
C
z8::MeshGenerator
►
C
z8::MeshImporter
C
z8::FbxImporter
将 ASCII FBX 7.x 的 Geometry 数据转换为渲染网格。
C
z8::ObjImporter
C
z8::MouseMovArgs
C
z8::MouseWheelArgs
C
z8::ObjectTransformConst
普通和 UI 顶点着色器共享的对象变换 ABI。
C
z8::Owner< T >
C
z8::Owner< z8::BaseCamera >
C
z8::OwnerArray< T >
C
z8::OwnerArray< z8::BaseLight >
C
z8::OwnerArray< z8::GameObject >
C
z8::ui::PanelDockState
C
z8::ui::PanelDragSession
C
z8::PoolResource
►
C
z8::ui::RectStyle
C
z8::ui::PanelStyle
►
C
z8::Render
C
z8::DX12Render
C
z8::RenderableComponent
场景对象可渲染部分的持久化资源绑定。
C
z8::ui::ResizeProperty
►
C
z8::Resource
►
C
z8::BaseCollider
C
z8::BoxCollider
►
C
z8::BaseMaterial
材质 基于 Cook‑Torrance BRDF
C
z8::GrassBlockMaterial
C
z8::MetalMaterial
C
z8::UIMaterial
►
C
z8::BaseMesh
C
z8::CubeMesh
►
C
z8::GridMesh
C
z8::MountainMesh
C
z8::RectMesh
C
z8::SkullMesh
C
z8::SphereMesh
C
z8::TriangleMesh
►
C
z8::BaseShader
一次图形绘制使用的完整 Shader 与固定管线状态描述。
C
z8::GameObjectShader
C
z8::MissingShader
C
z8::UIObjectShader
►
C
z8::BaseShaderComponent
Shader 派生类共享的后端无关编译描述。
►
C
z8::PixelShaderComponent
C
z8::GameObjectPixelShader
C
z8::MissingPixelShader
C
z8::UIObjectPixelShader
►
C
z8::VertexShaderComponent
C
z8::GameObjectVertexShader
C
z8::MissingVertexShader
C
z8::UIObjectVertexShader
►
C
z8::BaseTexture
与图形后端无关的 RGBA8 纹理资源。
C
z8::GrassBlockTexture
演示场景使用的草方块 RGBA8 纹理。
C
z8::ResourceManager
应用级资源所有者和类型安全查询入口。 Manager 本身不是单例:Application 显式拥有它
C
z8::ResourcePool< ResourceTy >
ResourceManager
内部使用的分类型所有权容器。
C
z8::ResourcePool< z8::BaseMaterial >
C
z8::ResourcePool< z8::BaseMesh >
C
z8::ResourcePool< z8::BaseShader >
C
z8::ResourcePool< z8::BaseShaderComponent >
C
z8::ResourcePool< z8::BaseTexture >
C
z8::ResourceRef< ResourceTy >
资源的强类型引用,同时覆盖持久化 ID 与运行时索引两种边界。
C
z8::ResourceRef< BaseShaderComponent >
C
z8::ResourceRef< z8::BaseMaterial >
C
z8::ResourceRef< z8::BaseMesh >
C
z8::ResourceRef< z8::BaseShader >
C
z8::ResourceRef< z8::BaseTexture >
C
z8::ResourceRefHash< ResourceTy >
C
z8::Scene
一个可独立装载和销毁的场景,统一拥有相机、多光源和场景对象。
C
z8::SceneObjectDetailsBinding
C
z8::ScenePicker
编辑器 CPU 射线拾取器。
C
z8::ScenePickRect
C
z8::ui::ImmediateUI::Scope
C
z8::ui::ScrollBarStyle
C
z8::ui::ScrollProperty
C
z8::ui::SliderStyle
C
z8::ui::SpacingStyle
C
z8::ui::StateColorStyle
C
z8::ui::TabStyle
C
z8::ui::TextInputStyle
C
z8::ui::TextStyle
C
z8::ui::Theme
C
z8::Timer
C
z8::ui::ToggleStyle
C
z8::ui::ToolBarStyle
C
z8::Transform
C
z8::ui::TreeViewStyle
C
z8::ui::UIIconInfo
C
z8::UIObjectConst
C
z8::ui::UIStyle
C
z8::Vertex
对应顶点着色器的输入结构体
►
C
z8::Win32WindowHost
C
z8::DX12FloatingWindowManager::Host
C
z8::Application
C
z8::Window
C
z8::ui::XamlHotReload
C
z8::ui::XamlLoader
C
z8::ui::XamlLoadResult
制作者
1.10.0